Magic courses through the root-lined halls of the Wyrdhollow, deep...
Haskel Hexbane and his band of mirthless followers are members of the...
Magic courses through the root-lined halls of the Wyrdhollow, deep beneath the carnivorous Gnarlwood forest.
Haskel Hexbane and his band of mirthless followers are members of the Order of Azyr, a Sigmarite organisation dedicated to the rooting out and purging of evil across the Mortal Realms. This clandestine sect has sent Hexbane and his hunters to bring the burning light of Azyr into the darkest of places.
Grinkrak the Great leads his Looncourt into the darkness under the Gnarlwood.
The world of Bheta-Decima slides towards utter ruination. From the lightless void comes a Nemesis Claw of the Night Lords Traitor Legion, twisted warriors motivated by cruelty and selfish desire. Yet as these ancient predators hunt for technological treasures on the ocean-rigs of Bheta-Decima, they are hunted in turn by the Mandrakes of Aelindrach – and...
Custodian Wardens are known amongst their comrades as level-headed and endlessly patient watchmen.
Attendants, advisors and bodyguards to the Wurrgog Prophet – and successors, when he invariably blows up – the Wardokks are unhinged leaders of bands of Morboys.
Big Meks are obsessed with creating ever larger and more devastating war machines to unleash upon their foes. Their (often calamitous) endeavours have spawned some deadly dakka, one particularly volatile creation is the Shokk Attack Gun.